{"product_id":"redo-from-start-canada-europe","title":"REDO FROM START (Canada \u0026 Europe)","description":"\u003ch3\u003e\u003cstrong\u003eThe groundbreaking era of computer game design on the COMMODORE 64\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cmeta charset=\"utf-8\"\u003eNumerous 8-bit heroes, developers and publishers, marketers and software pioneers from the early 1980s talk about their beginnings and answer in-depth questions about their formative years. The REDO series will contain a total of 64 unpublished interviews focusing on the \u003ci\u003eUSA and Japan\u003c\/i\u003e (Volume 1) as well as \u003ci\u003eCanada and Europe\u003c\/i\u003e (Volume 2).\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003c\/span\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli style=\"font-weight: bold; color: rgb(0, 0, 0);\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cstrong\u003ePDF version (1st ed.)\u003c\/strong\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: bold; color: rgb(0, 0, 0);\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cstrong\u003eOptimized for Acrobat Reader\u003c\/strong\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: bold; color: rgb(0, 0, 0);\"\u003e\u003cstrong\u003eLayout in digital form\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: bold; color: rgb(0, 0, 0);\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cstrong\u003e168 × 230 mm\u003c\/strong\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: bold; color: rgb(0, 0, 0);\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cstrong\u003e448 full-colour pages\u003c\/strong\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: bold; color: rgb(0, 0, 0);\"\u003e\n\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cstrong\u003eMade in Germany\u003c\/strong\u003e\u003c\/span\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp style=\"font-weight: bold; color: rgb(0, 0, 0);\"\u003e \u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003eAn oral history of the COMMODORE pioneers\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003eVOLUME 2 is the complement to \u003ca href=\"https:\/\/microzeit.com\/products\/redo-from-start-vol-i-digital\"\u003e\u003cspan style=\"color: rgb(43, 0, 255);\"\u003eVOLUME 1 (USA \u0026amp; JAPAN)\u003c\/span\u003e\u003c\/a\u003e and draws on the memories of numerous system pioneers who share their experiences in the emerging gaming markets of CANADA \u0026amp; EUROPE. Another 32 influential figures from the early COMMODORE computing world – leading publishers, marketers, artists and developers – answer the profound questions posed by \u003cstrong\u003eQUATTRO BIT mastermind\u003c\/strong\u003e \u003cstrong\u003eAndrea Pachetti\u003c\/strong\u003e, completing the two-volume collection of C64 developer legends. \u003c\/p\u003e\n\u003ch3 class=\"page-anchor\" id=\"h:MAN-AND-MACHINES-IN-THE-INDUSTRY\"\u003e\u003cstrong\u003e\u003cspan class=\"bold\"\u003e\u003cbr\u003eMan and machines in the industry\u003c\/span\u003e\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003eWith transitional insights from \u003cstrong\u003eJim Sachs\u003c\/strong\u003e and \u003cstrong\u003eJohn O’Neill\u003c\/strong\u003e, as well as an introduction by \u003cstrong\u003eGordon Houghton\u003c\/strong\u003e, former editor at \u003cem\u003eZzap!64\u003c\/em\u003e. \u003c\/p\u003e\n\u003cp\u003eREDO FROM START II takes us back to a time when every new computer game was still an adventure and \u003cstrong\u003e“bare-metal programming”\u003c\/strong\u003e was becoming a trend. The book focuses on the emerging software markets in \u003cstrong\u003eCanada and Europe\u003c\/strong\u003e, with a particular emphasis on the \u003cstrong\u003eUnited Kingdom\u003c\/strong\u003e, where the \u003cstrong\u003eSinclair Spectrum\u003c\/strong\u003e and the \u003cstrong\u003eAmstrad CPC\u003c\/strong\u003e posed the greatest competition to the COMMODORE 64, and where US ports propelled the domestic games market to a leading position in Europe.\u003c\/p\u003e\n\u003cp\u003eInterviews and journalistic articles describe the highs and lows of the computer games industry from 1982 to 1985. Innovators and early adopters such as \u003cstrong\u003eJim Sachs \u003c\/strong\u003e(\u003cem\u003e\u003cspan class=\"text-italic\"\u003eSaucer Attack!\u003c\/span\u003e\u003c\/em\u003e), \u003cstrong\u003eKen Grant\u003c\/strong\u003e (\u003cem\u003e\u003cspan class=\"text-italic\"\u003eSlapshot\u003c\/span\u003e\u003c\/em\u003e, \u003cem\u003e\u003cspan class=\"text-italic\"\u003eBattle Through Time\u003c\/span\u003e\u003c\/em\u003e), \u003cstrong\u003eAndrew Braybrook\u003c\/strong\u003e (\u003cem\u003e\u003cspan class=\"text-italic\"\u003eParadroid\u003c\/span\u003e\u003c\/em\u003e,\u003cspan class=\"text-italic\"\u003e \u003cem\u003eUridium\u003c\/em\u003e\u003c\/span\u003e), \u003cstrong\u003eRod Cousens\u003c\/strong\u003e (Director, QUICKSILVA) or \u003cstrong\u003eJon Steele\u003c\/strong\u003e (\u003cem\u003e\u003cspan class=\"text-italic\"\u003eHunchback\u003c\/span\u003e\u003c\/em\u003e, OCEAN) talk about their specific efforts that paved the way for the COMMODORE 64 as a gaming machine and why this period was so spectacular for every single producer. \u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003eExclusive talks with the industry veterans \u003cbr\u003e\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eAndrew Braybrook, Andy Hieke, Andy Trott, Andy Walker, Chris Murray, Damien Cavanagh, Darrell Etherington, Don Rigby, Gordon Houghton (Zzap!64), Henrik Holmstrom, Jason Benham, Jean-François de Wergifosse, Jeff Gamon, Jim Sachs, Joerg Dierks, John O’Neill, Jon Steele, Ken Grant, Kevin A. Moughtin, Kevin Pickell, Michel Koell, Paul McCherry, Paul Voysey, Randy Lyons, Renato Comini, Rick Madge, Rod Cousens, Stefan Posthuma, Steve Chapman, Steve Wilton, Terry Pratt, Viktor Toth. \u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003e\u003cbr\u003eAbout IT engineers and game makers\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003eWe accompany entrepreneurs on their journey into an unformed publishing industry and watch spellbound as the first cassettes begin to hiss and floppy disks begin to rattle. While Commodore worked intensively on a designated software library and established a home computer edition from the arcade, countless entrepreneurs tried their luck for the first time on the fabulously engineered machines from Pennsylvania. Their iconic pixel worlds and ports have turned numerous computer games into today’s classics.\u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003e\u003cbr\u003eEarly C64 games \u0026amp; educational software\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eSaucer Attack, Time Crystal, The Dolphin’s Rune, Garden Wars, Dungeons of Ba, Castle of Jasoom, Inner Space Plant Attack, Sonic Boom, Battle through Time, Slapshot, Exterminator, Cyclons, Zodiac, Kong, Astral Attack, Skramble, Cybotron, Cosmic Commando, Nexus, Psi-Warrior, Psytron, Tazz, Stellar Wars, Exodus, Thunderbirds, Henry’s House, Paradroid, Uridium, Alleycat, Jouste, Krazy Kar, Bigtop Barney, Guzzler, Roomlord, International Basketball, Hunchback, Armageddon, Builder Ben, Junkyard Jalopies, Quo Vadis, Revelation, Stix, Quinx, Xerons, Scuttle, Hades, Petch, Burnin’ Rubber, Artic Shipwreck, Quark IX, Ghosty, Worm, Qbonian, Q-Hop, Mystical Mission, X-Cange, Maniax, Infernal Runner, International Football and many more…\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003e\u003cbr\u003eWith Industry profiles and “More Bytes”\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003eWhich products were influential? What happened afterwards? How did the computer career progress? We have created a corresponding industry profile for each interview and summarised the most important works in tabular form. In addition, readers can use a navigation system within the book to jump to further information, which offers additional research and study opportunities through article links and reading tips.\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003e\u003cbr\u003eIncluding a wealth of classic 8-bit publishers\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eAackosoft, Admacadiam, Anirog, Beyond, Bubble Bus, Commodore (UK) Ltd., CSP Microgame, EMAP, English Software, Graftgold, Handic Software, IJK Software, Illusion, Interceptor, Kingsoft, Loriciels, NET Software, Newsfield Publications, Nüfekop, Artworx, Ocean, Quicksilva, Sachs Enterprises, Scorpio, Softek, Supersoft, Sydney Development, Syntax Software, Taskset, Terminal Software… and many more.\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003e\u003cbr\u003eBack to the origins of the Commodore 64\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003eREDO FROM START takes us back to the time when Commodore shook the foundations of the computer industry three times over with the PET 2001, the VIC-20, and the C64, reviving the optimism of the early 1980s in exciting eyewitness accounts and photo documentation. Packed with around 800 images, as well as numerous features, profiles and accompanying journalistic contents, this comprehensive and thoroughly researched work is equally interesting for beginners and experts in computer history.\u003c\/p\u003e","brand":"Microzeit Publishing","offers":[{"title":"PDF Edition","offer_id":62073912557836,"sku":"MZBAHE009D","price":9.95,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0613\/6653\/4334\/files\/REDO_II-Front-150dpi.heic?v=1788943595","url":"https:\/\/microzeit.com\/en-int\/products\/redo-from-start-canada-europe","provider":"Microzeit Publishing","version":"1.0","type":"link"}