{"product_id":"redo-from-start-canada-europe-1","title":"REDO FROM START (Canada \u0026 Europe)","description":"\u003ch3\u003e\u003cstrong\u003e1982–1985: How the COMMODORE 64 conquered the home computer industry\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eNumerous developers\u003c\/strong\u003e and \u003cstrong\u003epublishers\u003c\/strong\u003e, \u003cstrong\u003emarketers\u003c\/strong\u003e and \u003cstrong\u003esoftware pioneers\u003c\/strong\u003e from the early 1980s talk about their beginnings in the \u003cstrong\u003egaming industry\u003c\/strong\u003e and answer detailed questions about their formative years with the C64. \u003cmeta charset=\"utf-8\"\u003e \u003cstrong\u003eA total of 64 unpublished interviews\u003c\/strong\u003e are focusing on the \u003cstrong\u003e\u003ci\u003eUSA and Japan\u003c\/i\u003e\u003c\/strong\u003e (Volume 1) as well as \u003cstrong\u003e\u003ci\u003eCanada and Europe\u003c\/i\u003e\u003c\/strong\u003e (Volume 2).\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch4 class=\"page-anchor\" id=\"h:This-is-a-monumental-work-about-the-pioneering-days-of-computer-game-design-starting-with-the-significance-of-the-Commodore-64-in-1982-to-1985-\"\u003e\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli style=\"color: rgb(0, 0, 0); font-weight: bold;\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cstrong\u003eHardback Edition + PDF\u003c\/strong\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"color: rgb(0, 0, 0); font-weight: bold;\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cstrong\u003e\u003cmeta charset=\"utf-8\"\u003e 448 colour pages\u003c\/strong\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"color: rgb(0, 0, 0); font-weight: bold;\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cstrong\u003eHigh-quality offset print\u003c\/strong\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: bold; color: rgb(0, 0, 0);\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cstrong\u003e168 × 230 mm\u003cbr\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"color: rgb(0, 0, 0); font-weight: bold;\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cstrong\u003ePantone Metallics\u003c\/strong\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: bold; color: rgb(0, 0, 0);\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cstrong\u003eC64 colour guide\u003c\/strong\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"color: rgb(0, 0, 0); font-weight: bold;\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cstrong\u003e135 gr\/m² Amber Graphic paper\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"color: rgb(0, 0, 0); font-weight: bold;\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cstrong\u003eFinest print raster (120)\u003c\/strong\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"color: rgb(0, 0, 0); font-weight: bold;\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cstrong\u003eMade in Germany\u003c\/strong\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003eAn oral history of the COMMODORE pioneers\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003eVOLUME 2 is the complement to \u003cspan style=\"color: rgb(43, 0, 255);\"\u003e\u003ca style=\"color: rgb(43, 0, 255);\" href=\"https:\/\/microzeit.com\/products\/redo-from-start-i\"\u003eVOLUME 1 (USA \u0026amp; JAPAN)\u003c\/a\u003e\u003c\/span\u003e and draws on the memories of numerous system pioneers who share their experiences in the emerging gaming markets of CANADA \u0026amp; EUROPE. Another 32 influential figures from the early COMMODORE computing world – leading publishers, marketers, artists and developers – answer the profound questions posed by \u003cstrong\u003eQUATTRO BIT mastermind\u003c\/strong\u003e \u003cstrong\u003eAndrea Pachetti\u003c\/strong\u003e, completing the two-volume collection of C64 developer legends. \u003c\/p\u003e\n\u003ch3 class=\"page-anchor\" id=\"h:MAN-AND-MACHINES-IN-THE-INDUSTRY\"\u003e\u003cstrong\u003e\u003cspan class=\"bold\"\u003e\u003cbr\u003eMan and machines in the industry\u003c\/span\u003e\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003eWith transitional insights from \u003cstrong\u003eJim Sachs\u003c\/strong\u003e and \u003cstrong\u003eJohn O’Neill\u003c\/strong\u003e, as well as an introduction by \u003cstrong\u003eGordon Houghton\u003c\/strong\u003e, former editor at \u003cem\u003eZzap!64\u003c\/em\u003e. \u003c\/p\u003e\n\u003cp\u003eREDO FROM START II takes us back to a time when every new computer game was still an adventure and \u003cstrong\u003e“bare-metal programming”\u003c\/strong\u003e was becoming a trend. The book focuses on the emerging software markets in \u003cstrong\u003eCanada and Europe\u003c\/strong\u003e, with a particular emphasis on the \u003cstrong\u003eUnited Kingdom\u003c\/strong\u003e, where the \u003cstrong\u003eSinclair Spectrum\u003c\/strong\u003e and the \u003cstrong\u003eAmstrad CPC\u003c\/strong\u003e posed the greatest competition to the COMMODORE 64, and where US ports propelled the domestic games market to a leading position in Europe.\u003c\/p\u003e\n\u003cp data-pm-slice=\"1 1 []\"\u003e\u003cspan\u003eInterviews and journalistic articles describe the highs and lows of the computer games industry from 1982 to 1985. Innovators and early adopters such as \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eJim Sachs\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e (\u003c\/span\u003e\u003cem\u003e\u003cspan\u003eSaucer Attack!\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e), \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eKen Grant\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e (\u003c\/span\u003e\u003cem\u003e\u003cspan\u003eSlapshot\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eBattle Through Time\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e), \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eAndrew Braybrook\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e (\u003c\/span\u003e\u003cem\u003e\u003cspan\u003eParadroid\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eUridium\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e), \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eRod Cousens\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e (Director, QUICKSILVA) and \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eJon Steele\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e (\u003c\/span\u003e\u003cem\u003e\u003cspan\u003eHunchback\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, OCEAN) talk about their specific efforts that paved the way for the COMMODORE 64 as a gaming machine. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-pm-slice=\"1 1 []\"\u003e\u003cstrong\u003e\u003cspan\u003eDavid J. Pleasance\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e (COMMODORE UK) adds an industry perspective with his article \u003c\/span\u003e\u003cem\u003e\u003cspan\u003e“We don’t sell computers, we sell dreams”\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, recalling the bundle strategies that combined the C64 with software and games and helped turn the computer into a compelling mass-market package.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-pm-slice=\"1 1 []\"\u003e \u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003eExclusive talks with the industry veterans \u003cbr\u003e\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cem\u003eAndrew Braybrook, Andy Hieke, Andy Trott, Andy Walker, Chris Murray, Damien Cavanagh, Darrell Etherington, David J. Pleasance, Don Rigby, Gordon Houghton (Zzap!64), Henrik Holmstrom, Jason Benham, Jean-François de Wergifosse, Jeff Gamon, Jim Sachs, Joerg Dierks, John O’Neill, Jon Steele, Ken Grant, Kevin A. Moughtin, Kevin Pickell, Michel Koell, Paul McCherry, Paul Voysey, Randy Lyons, Renato Comini, Rick Madge, Rod Cousens, Stefan Posthuma, Steve Chapman, Steve Wilton, Terry Pratt, Viktor Toth. \u003c\/em\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003e\u003cbr\u003eAbout IT engineers and game makers\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eWe accompany entrepreneurs\u003c\/strong\u003e on their journey into an unformed publishing industry and watch spellbound as the first cassettes begin to hiss and floppy disks begin to rattle. While \u003cstrong\u003eCommodore\u003c\/strong\u003e worked intensively on a designated software library and established a \u003cstrong\u003ehome computer edition\u003c\/strong\u003e from the \u003cstrong\u003earcade\u003c\/strong\u003e, countless entrepreneurs tried their luck for the first time on the fabulously engineered machines from Pennsylvania. Their \u003cstrong\u003eiconic pixel worlds and ports\u003c\/strong\u003e have turned numerous computer games into \u003cstrong\u003etoday’s classics\u003c\/strong\u003e.\u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003e\u003cbr\u003eEarly C64 games \u0026amp; educational software\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cem\u003eSaucer Attack, Time Crystal, The Dolphin’s Rune, Garden Wars, Dungeons of Ba, Castle of Jasoom, Inner Space Plant Attack, Sonic Boom, Battle through Time, Slapshot, Exterminator, Cyclons, Zodiac, Kong, Astral Attack, Skramble, Cybotron, Cosmic Commando, Nexus, Psi-Warrior, Psytron, Tazz, Stellar Wars, Exodus, Thunderbirds, Henry’s House, Paradroid, Uridium, Alleycat, Jouste, Krazy Kar, Bigtop Barney, Guzzler, Roomlord, International Basketball, Hunchback, Armageddon, Builder Ben, Junkyard Jalopies, Quo Vadis, Revelation, Stix, Quinx, Xerons, Scuttle, Hades, Petch, Burnin’ Rubber, Artic Shipwreck, Quark IX, Ghosty, Worm, Qbonian, Q-Hop, Mystical Mission, X-Cange, Maniax, Infernal Runner, International Football and many more…\u003c\/em\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003e\u003cbr\u003eWith Industry profiles and “More Bytes”\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003eWhich products were influential? What happened afterwards? How did the computer career progress? We have created a corresponding \u003cstrong\u003eindustry profile\u003c\/strong\u003e for each interview and summarised the most important \u003cstrong\u003eworks in tabular form\u003c\/strong\u003e. In addition, readers can use a \u003cstrong\u003enavigation system\u003c\/strong\u003e within the book to jump to further information, which offers additional research\u003cstrong\u003e \u003c\/strong\u003eand study opportunities through article links and \u003cstrong\u003ereading tips\u003c\/strong\u003e.\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003e\u003cbr\u003eIncluding a wealth of classic 8-bit publishers\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cem\u003eAackosoft, Admacadiam, Anirog, Beyond, Bubble Bus, Commodore (UK) Ltd., CSP Microgame, EMAP, English Software, Graftgold, Handic Software, IJK Software, Illusion, Interceptor, Kingsoft, Loriciels, NET Software, Newsfield Publications, Nüfekop, Artworx, Ocean, Quicksilva, Sachs Enterprises, Scorpio, Softek, Supersoft, Sydney Development, Syntax Software, Taskset, Terminal Software… and many more.\u003c\/em\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003e\u003cbr\u003eBack to the origins of the Commodore 64\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003eREDO FROM START takes us back to the time when \u003cstrong\u003eCommodore shook the\u003c\/strong\u003e \u003cstrong\u003efoundations \u003c\/strong\u003eof the computer industry three times over with the \u003cstrong\u003ePET 2001\u003c\/strong\u003e, the \u003cstrong\u003eVIC-20\u003c\/strong\u003e, and the \u003cstrong\u003eC64\u003c\/strong\u003e, reviving the optimism of the early 1980s in exciting \u003cstrong\u003eeyewitness accounts\u003c\/strong\u003e and \u003cstrong\u003ephoto documentation\u003c\/strong\u003e. Packed with around \u003cstrong\u003e800 images\u003c\/strong\u003e, as well as \u003cstrong\u003enumerous features\u003c\/strong\u003e, \u003cstrong\u003eprofiles\u003c\/strong\u003e and accompanying \u003cstrong\u003ejournalistic contents\u003c\/strong\u003e, this comprehensive and thoroughly researched work is equally interesting for beginners and experts in computer history.\u003c\/p\u003e","brand":"Microzeit Publishing","offers":[{"title":"Hardback+PDF","offer_id":65985421672716,"sku":"MZBAHE009","price":39.9,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0613\/6653\/4334\/files\/COVER-NEU-REDOFROMSTART2-USA_c972d4b8-b1f8-4e98-b3a3-6d1d9878f825.jpg?v=1790872481","url":"https:\/\/microzeit.com\/en-us\/products\/redo-from-start-canada-europe-1","provider":"Microzeit Publishing","version":"1.0","type":"link"}