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REDO FROM START (USA & JAPAN)

REDO FROM START (USA & JAPAN)

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1982–1985: The Commodore 64 conquers the computer industry

Numerous developers and publishers, marketers and software pioneers from the early 1980s talk about their beginnings in the gaming industry and answer detailed questions about their formative years with the C64. The REDO books will contain a total of 64 unpublished interviews focusing on the USA and Japan (Volume 1) as well as Canada and Europe (Volume 2).

  • Hardback Edition + PDF
  • 384 full-colour pages
  • High-quality offset print
  • 168 × 230 mm
  • Pantone Metallics
  • C64 colour guide
  • 135 gr/m² Amber Graphic paper
  • Finest print raster (120)
  • Made in Germany


An oral history of the COMMODORE pioneers

The Italian video game researcher Andrea Pachetti presents his debut work. For 10 years, he invested his time and energy in tracking down and bringing together the visionaries, creators and producers of this turbulent era of computer games.

With introductory words by John Romero and Chris Crawford, both visionaries in the gaming industry, the latter being the founder of the GDC (Game Developers Conference). With lots of illustrated background information on the early computer games industry and its founding companies. Here, innovators such as Paul Norman (Aztec Challenge, Forbidden Forest), Jeff Bruette (Wizard of Wor), David Crane (Ghostbusters, Decathlon), Dane Bigham (Choplifter), David S. Maynard (Worms) talk about their specific efforts that paved the way for the Commodore 64 as a gaming machine and why this period was so spectacular for a single producer in the USA and Japan.


Exclusive talks with the industry veterans 

Andrew Kaluzniacki, Bruce Robinson, Chris Crawford, Chris Warling, Chuck Benton, Dane Bigham, David Crane, David Lundberg, David Martin, David S. Maynard, Douglas Carlston, Harry Briley, Hitoshi Suzuki, Jeff Bruette, Jerry W. Jewell, John Marvin, John Romero, Judy Braddick, Ken Madell, Ken Williams, Louis Ewens, Michael Crick, Michael J. Hanson, Mike Blackman, Mike Wacker, Paul Norman, Peter Filiberti, Randall Lockwood, Robert Leff, Satoshi Matsuoka, Scott C. Berk, Steve Hales, Steve Penners, Steven Sidley, Yash Terakura.


About IT engineers and game makers

We accompany entrepreneurs on their journey into an unformed publishing industry and watch spellbound as the first cassettes begin to hiss and floppy disks begin to rattle. While Commodore worked intensively on a designated software library and established a home computer edition from the arcade, countless entrepreneurs tried their luck for the first time on the fabulously engineered machines from Pennsylvania. Their iconic pixel worlds and ports have turned numerous computer games into today’s classics.


With Industry profiles and “More Bytes”

We have created a corresponding industry profile for each interview and summarised the most important works in tabular form. In addition, readers can use a navigation system within the book to jump to further information, which offers additional research and study opportunities through article links and reading tips.


Including a wealth of classic 8-bit publishers

Activision, Briley Software, Brøderbund, Comm*Data, Commodore, COSMI, Cyberia, Electronic Arts, Epyx, HAL Laboratory, Lucasfilm Games, HESware, Mindscape, Sierra On-Line, Sirius Software, Softsel, Spinnaker, Synapse, T&F Software, The Code Works, Tronix, United Microware Industries (UMI), Victory Software… and more.


Back to the origins of the Commodore 64

REDO FROM START takes us back to the time when Commodore shook the foundations of the computer industry three times over with the PET 2001, the VIC-20, and the C64, reviving the optimism of the early 1980s in exciting eyewitness accounts and photo documentation. Packed with around 800 images, as well as numerous features, profiles and accompanying journalistic articles, this comprehensive and thoroughly researched work is equally interesting for beginners and experts in computer history.

Materials

Paper, Love and Passion

Included products

Book + PDF, bookmark

Dimensions

170 × 230 mm

Production quality

Hardback edition, reliable binding, UV-stable offset printing, protected pages, shrink wrapped

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