REDO FROM START – PIONEER PACK
REDO FROM START – PIONEER PACK
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1982–1985: How the COMMODORE 64 conquered the home computer industry
Numerous developers and publishers, marketers and software pioneers from the early 1980s talk about their beginnings in the gaming industry and answer detailed questions about their formative years with the C64. A total of 64 unpublished interviews are focusing on the USA and Japan (Volume 1) as well as Canada and Europe (Volume 2).
Shipping in September 2026
COLLECTIBLE EDITION
Two sets of 8 cards | 5 magnets
- Hardback Edition + PDF
- ~800 full-colour pages
- High-quality offset print
- 168 × 230 mm
- Pantone Metallics
- C64 colour guide
- 135 gr/m² Amber Graphic paper
- Finest print raster (120)
- Made in Germany
An oral history of the COMMODORE pioneers
The ultimate collector’s edition of COMMODORE 64 Pioneers, featuring 64 influential figures from the early days of the personal computing world – leading publishers, marketers, artists and developers – who answer the in-depth questions posed by QUATTRO BIT founder Andrea Pachetti, thereby completing this two-volume collection of C64 development legends.
Exclusive talks with the industry veterans
Andrew Kaluzniacki, Bruce Robinson, Chris Crawford, Chris Warling, Chuck Benton, Dane Bigham, David Crane, David Lundberg, David Martin, David S. Maynard, Douglas Carlston, Harry Briley, Hitoshi Suzuki, Jeff Bruette, Jerry W. Jewell, John Marvin, John Romero, Judy Braddick, Ken Madell, Ken Williams, Louis Ewens, Michael Crick, Michael J. Hanson, Mike Blackman, Mike Wacker, Paul Norman, Peter Filiberti, Randall Lockwood, Robert Leff, Satoshi Matsuoka, Scott C. Berk, Steve Hales, Steve Penners, Steven Sidley, Yash Terakura, Andrew Braybrook, Andy Hieke, Andy Trott, Andy Walker, Chris Murray, Damien Cavanagh, Darrell Etherington, Don Rigby, Gordon Houghton (Zzap!64), Henrik Holmstrom, Jason Benham, Jean-François de Wergifosse, Jeff Gamon, Jim Sachs, Joerg Dierks, John O’Neill, Jon Steele, Ken Grant, Kevin A. Moughtin, Kevin Pickell, Michel Koell, Paul McCherry, Paul Voysey, Randy Lyons, Renato Comini, Rick Madge, Rod Cousens, Stefan Posthuma, Steve Chapman, Steve Wilton, Terry Pratt, Viktor Toth.
About IT engineers and game makers
We accompany entrepreneurs on their journey into an unformed publishing industry and watch spellbound as the first cassettes begin to hiss and floppy disks begin to rattle. While Commodore worked intensively on a designated software library and established a home computer edition from the arcade, countless entrepreneurs tried their luck for the first time on the fabulously engineered machines from Pennsylvania. Their iconic pixel worlds and ports have turned numerous computer games into today’s classics.
Early C64 games & educational software
Wizard of Wor, Gorf, Solar Fox, International Tennis, Jupiter Lander, Pitfall!, Ghostbusters, Decathlon, Novablast, Whistler’s Brother, Where in the World is Carmen Sandiego, Lode Runner, Choplifter, Frogger, BC’s Quest for Tires, Softporn Adventures, Repton, Worms?, M.U.L.E., Seven Cities of Gold, Silicon Warrior, Lunar Outpost, Caverns of Khafka, Aztec Challenge, Forbidden Forest, Beyond Forbidden Forest, FrogMaster, HesGames, Indiana Jones and the Lost Kingdom, Visible Solar System, Cosmic Life, Fort Apocalypse, DragonHawk, Fax, Escape MCP, Bets, Godzilla!, Labyrinth, Speed Racer, Slalom!, Waterline, Grave Robbers, Adventure Pack, Oils Wells, Jawbreaker, Saucer Attack, Time Crystal, The Dolphin’s Rune, Garden Wars, Dungeons of Ba, Castle of Jasoom, Inner Space Plant Attack, Sonic Boom, Battle through Time, Slapshot, Exterminator, Cyclons, Zodiac, Kong, Astral Attack, Skramble, Cybotron, Cosmic Commando, Nexus, Psi-Warrior, Psytron, Tazz, Stellar Wars, Exodus, Thunderbirds, Henry’s House, Paradroid, Uridium, Alleycat, Jouste, Krazy Kar, Bigtop Barney, Guzzler, Roomlord, International Basketball, Hunchback, Armageddon, Builder Ben, Junkyard Jalopies, Quo Vadis, Revelation, Stix, Quinx, Xerons, Scuttle, Hades, Petch, Burnin’ Rubber, Artic Shipwreck, Quark IX, Ghosty, Worm, Qbonian, Q-Hop, Mystical Mission, X-Cange, Maniax, Infernal Runner, International Football and many more…
With Industry profiles and “More Bytes”
Which products were influential? What happened afterwards? How did the computer career progress? We have created a corresponding industry profile for each interview and summarised the most important works in tabular form. In addition, readers can use a navigation system within the book to jump to further information, which offers additional research and study opportunities through article links and reading tips.
Including a wealth of classic 8-bit publishers
Activision, Briley Software, Brøderbund, Comm*Data, Commodore Business Machines, Commodore Japan Limited, Commodore (UK) Ltd., COSMI, Cyberia, Electronic Arts, Epyx, HAL Laboratory, Lucasfilm Games, HESware, Mindscape, Sierra On-Line, Sirius Software, Softsel, Spinnaker, Synapse, T&F Software, The Code Works, Tronix, United Microware Industries (UMI), Victory Software, Aackosoft, Admacadiam, Anirog, Beyond, Bubble Bus, CSP Microgame, EMAP, English Software, Graftgold, Handic Software, IJK Software, Illusion, Interceptor, Kingsoft, Loriciels, NET Software, Newsfield Publications, Nüfekop, Artworx, Ocean, Quicksilva, Sachs Enterprises, Scorpio, Softek, Supersoft, Sydney Development, Syntax Software, Taskset, Terminal Software… and many more.
Back to the origins of the Commodore 64
REDO FROM START takes us back to the time when Commodore shook the foundations of the computer industry three times over with the PET 2001, the VIC-20, and the C64, reviving the optimism of the early 1980s in exciting eyewitness accounts and photo documentation. Packed with around 800 images, as well as numerous features, profiles and accompanying journalistic contents, this comprehensive and thoroughly researched work is equally interesting for beginners and experts in computer history.
Materials
Materials
Paper, Love and Passion
Included products
Included products
Book + PDF, bookmark
Dimensions
Dimensions
170 × 230 mm
Production quality
Production quality
Hardback edition, reliable binding, UV-stable offset printing, protected pages, shrink wrapped
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