Microzeit – Books for Digital People since 2016

Microzeit is an independent publisher focusing on the digital scene, IT society, video games and computing history. Entertaining essays about the pioneering days. Long live the pixel.

A brief history

We are bold innovators, fearless writers and expert editors of the great microcomputer era.

My name is Marco A. Breddin and I founded Microzeit [tsait] in Hannover in 2016. I work with various freelancers and my wife in the field of marketing and sales. My experience as a designer and technology journalist has led to a particular vision for the burgeoning retro market. 

Microzeit stemmed from an examination of the esteemed software company Thalion, rooted in the demo scene, seeking to portray this narrative through a visual non-fiction approach. Dialogues with scene luminaries and 16-bit pioneers concluded the first release and enabled two subsequent follow-ups. This resulted in a thorough trilogy on the creative individuals related to Atari ST and Falcon computers. From 2017 to 2019, the narrative reached and pleased readers and computer enthusiasts worldwide. Supplementary volumes on software piracy followed.

Every user is influenced by “his system”, and so my experience as a pixel artist on the C64 and Atari ST marked the start. In contrast, Microzeit books offer varied viewpoints with an inclusive and adaptable strategy. We not only provide micro fans with loads of nostalgia, but also uncover valuable insights into the computer scenes and industries of the last century. IT professionals, developers, retro fans, video game enthusiasts, and historians will find value.

Got kids? Our books help bridge the gap in passing down the history of microcomputers to today’s generation through visually engaging content.

No journey without return

I began with LCD games and Table Tops with the flair of miniature arcades. Atari 2600 (VCS) and Philips G7000 (Magnavox Odyssey II) were to follow. A European computer journey like mine continued with the C64 (1984) and Atari ST (1987). It cumulated amidst friends from the demoscene, coders, gamers, musicians and swapping partners on ViC-20, C16, Amstrad CPC, and Amiga as well as Super Nintendo and Sega Megadrive (Genesis). Then Sony Playstation vs. Microsoft XBOX. Ultimately, the modern consoles and the IBM PCs reignited my gaming world of the past.