Microzeit – Books for Digital People since 2016
Microzeit is an independent publisher focusing on the digital scene, IT society, video games and computing history. Entertaining essays about the pioneering days. Long live the pixel.
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A brief history
We are bold innovators, fearless writers and expert editors of the fantastic microcomputer era.
My name is Marco A. Breddin and I founded Microzeit [tsait] in 2016. I work with various freelancers and my wife in the areas of creation, proofreading, editing and distribution to ensure a successful publication. Years of experience as a graduate designer and technology journalist have given me a deeper vision for the emerging retro market.
Microzeit originated from a book series about Thalion, a German game developer which began to profit from its demoscene roots in the late 1980s. We tried to achieve a narrative through a visual non-fiction approach. Dialogues with scene luminaries and 16-bit pioneers themed the first release and enabled two sequels. Additional volumes followed on software piracy and the 16-bit marketing war, which led to a pronounced social computer culture.
I have always been fascinated by pixel art and started ‘burning pixels’ in 1985 with Koala Painter on the C64. Two years later, I used NEOchrome on the Atari ST to create graphics, logos and scroll texts, which brought me into contact with the demoscene from 1990 onwards. A lot of productivity software followed on Windows PCs and Macintoshs, including Aldus PageMaker, Quark Xpress, Macromedia Freehand, Dreamweaver, Flash, Adobe Photoshop, Premiere and InDesign.
Microzeit books offer varied viewpoints with an inclusive and adaptable strategy. We not only provide micro fans with loads of nostalgia, but also uncover valuable insights into the computer scenes and industries of the last century. IT professionals, developers, retro fans, video game enthusiasts, and historians will find value.
Got kids? Our books help bridge the gap in passing down the history of microcomputers to today’s generation through visually engaging content.
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No journey without return
Do you remember LCD games and Table Tops with the flair of miniature arcades? Atari 2600 (VCS) and Philips G7000 (Magnavox Odyssey II) were to follow. A European computer journey like mine continued with the C64 (1984) and Atari ST (1987). It cumulated amidst friends from the demoscene, coders, gamers, musicians and swapping partners on VIC-20, C16, Amstrad CPC, and Amiga as well as Super Nintendo and Sega Megadrive (Genesis). Sony Playstation vs. Microsoft XBOX were the next. Ultimately, it was mainly Windows PCs and, for a short time, the Nintendo Wii which were able to revive the gaming world of my past.