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68000: THE FLAME WARS

68000: THE FLAME WARS

Regular price €39,90 EUR
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The Flame Wars gives you a comprehensive insight into the Atari ST and Commodore Amiga, two home computers held in high regard by their respective fan bases in the ’80s and ’90s. Factual and opinion-based approaches are refreshingly combined, offering a range of newly composed background articles, pertinent hypotheses, factual evidence and analytical perspectives of the time’s media.

  • Hardback Edition + PDF
  • 400 full-colour pages
  • High-quality offset print
  • 170 × 230 mm portrait format 
  • Special cover refinement
  • 150 gr/m² Arctic Silk matt paper
  • Finest print raster (120) 
  • Made in Germany


From history and media, to markets and scene. This book gives an eye-opening look
at the flame wars that have torn apart computer communities. Uncover the origin of these conflicts, follow the often heated debates between fans and foes, and discover the impact these battles made on the next era of computers. Witness the clash of ideas and passions on an unparalleled scale.

Visions and delusions: the story prompts arguments to clash. We illustrate the wide gap that these 16-bit systems created in a transforming technocratic community and look for points of overlap. Technology vs. Humanity. Industry vs. Ambition. Did publishers and developers throw fuel onto the blaze? We provide reflections, perceptions, and visions. Producers and users voice their opinions in addition to vendors and purchasers, business and subculture.

Extensive 16-bit games special: Our dedicated team put in the work to test and compare a variety of Amiga and ST games on 70 pages, giving you a comprehensive overview of the technological standards and diversity of the 16-bit market. While we may not have the ultimate top list, we have carefully selected games that truly set the bar for the respective system. Plus, discover the historical significance of productivity software in another section.

Company representatives, historical figures and people of conviction have their say in exclusively written articles and insightful interviews. Contributors as follows…


Chris Swinson 
Atari engineering, Exxos Forum 
Christophe Boucourt
… Amiga demoscene 
Darren Coles 
… Workbench vs. TOS
Darryl Still … Atari UK
David J. Pleasance … Commodore UK

David Hecq … Atari in France
Erik Simon … Thalion, Blue Byte
Galahad … Fairlight, Binary Emotions
Illegal … Underground community

Jean-Charles Meyrignac … Titus, Ocean France
Jurie Horneman … Thalion, Ubi Soft
Kiia Kallio … Remedy Entertainment, AMD, Intel
Leif Oppermann …
Amiga demoscene, Haujobb
Lutz Wolff … 
Retro emulation
Marc Rosocha
 … Eclipse Software
Mia Jaap … ST-Computer, Atari in Germany
Mike Clarke … Psygnosis
Simon Butler … Ocean UK
Stoo Cambridge … Impressions, Sensible Software
Tobias J. Richter … reLine, Team 17

Torben B. Larsen & Martin Pedersen … Cope-Com

Informants ... not listed are our numerous collaborators and contemporary witnesses who are experts in their field and provide our authors with meaningful background information. They are game developers, salespeople, resellers, marketing experts, journalists, graphic designers, musicians, experienced users, programmers and techies.

The Flame Wars is a comprehensive retrospective of contemporary computer culture in which we revive the important achievements of the 16/32-bit era and take a critical look at what this time has given us.

How far did “All-In-One Machine” dreams become reality after the 16-bit wars?
Dive into the commercial developments & diverging priorities between different countries to uncover the ideologies of those involved. The book investigates the significance of computer systems such as Amiga and Atari ST today.

Materials

Paper and Passion

Included products

Book + PDF, bookmark

Dimensions

~170 × 230 mm

Production quality

Hardback edition, reliable binding, UV-stable offset printing, protected pages

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Customer Reviews

Based on 6 reviews
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R
Rob Hawkins
A great read.

A superb read lots of fun and had me diving to the Amiga once again to play some of the games I’d totally forgotten about.

A
Andrew McBean
Awesome

PDF was a very neat addition.

E
Efthimios Georgoulas
Hot! But seriously, very good.

Lot's of info, cool print, as the rest of their books, very good and worth it.

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D
Daniel Stein

I backed "STamiga - The Flame Wars" early on right after I saw it. To be honest, I regretted it during the waiting time and asked myself whether I really needed a book on that topic - as I wasn't a die-hard Amigan vs Atarian advocate in the first place (and of course it was clear that Amiga was better ;-)). But now: I'm very glad that I made this decision and helped this masterpiece to get published - because "The Flame Wars" illuminates those exciting times in an impressive way. The book is heavy and feels good in the hand, is produced to a high standard and has a stunning layout. A perfect coffee table book. But as each page invites you to read and continue reading, it is also a perfect history book for Amiga and Atari enthusiasts and anyone interested in this important phase of home computing.

M
Marin Balabanov
Well-written, lavishly illustrated, thoroughly researched. Highly recommended

This is a marvelous and delightful book! "The Flame Wars" by MicroZeit, explores the rivalry between Atari ST and Commodore Amiga from the late 1980s and very early 1990s.

The volume is a beautiful production! The design is stunning and lavishly illustrated. The writing is fluid and fun, very detail-oriented, capturing the times remarkably well. Writer Marco A. Breddin can be rightfully proud of his achievement.

The book covers the entwined history of the two systems, the games and creative that define the Amiga and the Atari ST. Additionally, "The Flame Wars" includes an extraordinary section about the demoscene. This book completes the oral history of the Atari ST and the Commodore Amiga, describing how these two systems served as creative tools for graphics, music, and game development, as well as for the demoscene. The book is well-balanced, without taking sides describes the advantages of both systems. Chapters have been contributed by a wide range of personalities from gaming, the demoscene and computer history likle: Marc Rosacha, Jurie Horneman, Erik Simon, Simon Butler, David Pleasance, Stoo Cambridge, Tobias Richter and many others!

Microzeit Publishing initiated this journey back in 2017 with their trilogy: "Breakin' the Borders", "Beyond the Borders" and "Return of the Border" about the demoscene on the Atari ST and the creative folks. They continued with their duology about 16-bit home computers, bulletin boards, and warez: "Crackers I: The Gold Rush" and "Crackers II: The Data Storm".

The French publisher Editions 64K covered the Amiga side of the demoscene with their three gorgeous volumes "Demoscene: the Amiga Years (1984 - 1993)", "Demoscene: the AGA Years (1994 - 1996)" and "Demoscene: the Amiga Eenaissance (1997 - 2023)"

"The Flame Wars" began as a collaboration between the two publishers. To me, this is the the ultimate team-up, the "68K Cinematic Universe" of computing history. Highly recommended!

Capture the spirit of the ’80s gaming industry

CRACKERS takes a bold look into the valleys of the floppy disk trade in Europe. US game production cast its shadow ahead and a game began that not only the illegal scene used to its advantage.

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    We are delighted with every larger book delivery and, if possible, will gladly fill up your parcel with some cool premium gifts and little attentions.

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