CRACKERS I: The Gold Rush
Software piracy in the ’80s and ’90s. The first book in the CRACKERS series. Digital visions and copy parties, intrigues and industrial espionage, disk traders and pirates. Elitism, escape and persecution: The mysterious life of crackers and their scene organisations shaped the computer age.
- Hardback Edition + PDF (2nd Edition)
- 170 × 230 mm portrait format
- 336 brilliant colour pages
- 130g/m² Art Silk Plus paper
- Fine print
- Surface laquer sealing
- UV-resistant and abrasion-proof
From USA to Europe. A narrative journey back to the last century when data was stored on floppy disks, computer games became entertainment and the law was unprepared for what happened next.
In a mixture of oral histories and media reports, the trail of one of the most secretive underground IT societies is uncovered. What distinguishes a cracker from a hacker? Why were they considered a threat to the entire games industry? Captivating anecdotes, historical depictions and hundreds of pictures bring this exciting software episode back to life.
Special Features and articles on Hagbard Celine (Illuminatus!) // Hacker vs. Cracker // Radwar Party 2 & 3 // Was (Not Was) // Cracking the Industry // The Crackers Deal (mimetic entrepreneurs) // Cult of The Circle // Blue Boxing // GNU license // Hackers in the Movies // WD1772 (Atari floppy controller) // Bootsector Messages (Thalion) // Dragonflight (uncrackable protection?) // Manual Protection // Game Extensions (value enhancement).
Featuring: Radwar, German Cracking Service, B.O.S.S., MCA, Hotline, Dynamic Duo, 42-Crew, Copy Service Stuttgart, Troll & Co, ST Computer Service, The Blade Runners, The Medway Boys, Pompey Pirates, Automation, LSD, The Corporation, BBC, Cynix, The Replicants, Delight, The Exceptions, The Union, The Lost Boys, TCB, The Empire, Elite, Tristar & Red Sector, Thalion, Eclipse, Magic Bytes, Factor 5, Rainbow Arts, Argonica, Acornsoft, Graftgold, Firebird, Ocean, U.S. Gold, Magnetic Scrolls, Bullfrog, DMA Design, Mastertronic, Codemasters, Kingsoft, Erbe Software, Epyx, Electronic Arts, Ubi Soft, Infocom, Brøderbund, Microprose, Sierra, Lucasfilm Games, FAST, APP, Copylock Software, Gravenreuth & Syndikus… and many more.
CRACKERS: The Gold Rush takes the reader a crucial step deeper into a highly organised illegal European network that acted like a corporation ahead of its time. Key industry figures such as Rob Northen make their point. Former codebreakers on Apple II, BBC Micro, Sinclair Spectrum, Amstrad CPC, C64, Amiga and especially Atari ST reveal the truth of a unique computer youth.
Interviews with the protagonists and contributors are available in the sequel: The Data Storm.
135g/m² semi-matt paper, silk gloss
Book + PDF, bookmark, postcard
170 × 230 mm
Hardback edition, reliable binding, UV-stable offset printing, varnish-protected pages
No other books depicts my teenage heros and their underground activities. It's fun, accurate, anectodes filled, unique and in a gorgeous graphic form.
This books really gets you back into the simpler times, where you explored stuff exchanged on school grounds back in the days.
There aren't many books about this pretty extremely niche interest and this one delivers the good as far as I'm concerned. I loved reading about the guys who in my mind when I was a young early teen were the coolest people on the planet. I was fascinated with thinking about the route these disks took before they got into my hands. I felt like a rebel and almost part of the scene.
Yes, if you had an ST back in the day and enjoyed collecting these disks and reading the scrollers and being amazed at the menus then buy this book!
Don’t miss the dark side of the early games industry.
CRACKERS takes a deep look into the valleys of the disk trade in the last century. The dark era of the emerging European software industry. It started a game that not only the cracker scene used to their advantage.
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