As an independent publisher, Microzeit is committed to a neo-modern take on the digital retro scene. The narratives focus on the human experience and social needs when dealing with ”modern technology”.
The constitution of a digital age is condensed in our image-rich narratives of pop cultural influences, historical accounts, advertising, economic factors and interviews with numerous contemporary witnesses.
Retrospectives on technological experiences are always linked to the conditions of industries, systems, societies or groups. We do not talk about computer systems without the constraints they impose.
Really fun to read, interessing stories from insiders, brought back memories of the "good old times"
Feel the quality! An awesome compendium printed on high quality stock. Thank you :)
I didn't buy the first edition at time, so I was sad to miss this incredible work. So I bought book 2 and 3, and was amazed by the quality of these books. When it was possible again to pre-command book 1 I didn't hesitate and I don't regret it, it's a masterpiece. In addition there's not many occasions to have first hand memories from this 16 bit computer era and share again together all theses good moments. Remember when computing was fun ? :) Thanks a lot for the author for providing us such a quality work. You can buy it (and others book) without hesitation
Excellent read. Waiting for the next book already.
Was fantastic. Looking forward to more publications in the future.
Machen wir uns nichts vor: Dieses Buch bedient eine Nische. Da muss man schon sehr spezielle Interessen haben, um überhaupt auf dieses Thema aufmerksam zu werden. Und doch, dieses Buch ist ein Feuerwerk! Es beleuchtet eine Zeit, die ich höchstens am Rande mit bekommen habe und deren Haupterinnerung bei mir die Iron Maiden-Motive der Ladebildschirme an meinem Atari 1040 STe waren und die grausam krächzende Melodie von Secret of Monkey Island, die sich für meine Ohren damals doch so wundervoll anhörte. Der einzige Wermutstropfen ist, dass das Buch bislang nur auf Englisch erschienen ist, aber das ist kein Minuspunkt. Wer auch nur ein wenig Interesse an den Spielen der späten 80er hat, selbst einen Home Computer hatte und möglicherweise auch ein oder zwei kopierte Disketten - der sollte diesem Buch auf jeden Fall eine Chance geben!
Finally after a long time I could get the printed version of the first Edition. Thanks for the reprint.
No other books depicts my teenage heros and their underground activities. It's fun, accurate, anectodes filled, unique and in a gorgeous graphic form.
Good stuff. Looking forward to future publications.
The book is great to read, with lots of detailed information :)
I recommend it!
Mostly about the ST scene, but extremely interesting nonetheless!
Colourful, lavish and utterly compelling retelling of a part of computer history that most people completely missed. Those of us who did not, know how important it was. A must-own for anyone interested in demoscene, its history and what it meant, especially on the Atari ST.
This books really gets you back into the simpler times, where you explored stuff exchanged on school grounds back in the days.
It's a brilliant and quality book about some of the least known subject of '80s and '90s computing. If you want to know what exciting period you've missed because you're too young, or you're too old to have know this incredible moment (remember when computing was fun?). You'll learn why computing was even better before, when your computer was not spying you and made amazing performances unknown even sometimes for their own creators. It is the incredible story of the cracking groups and the demoscene. Read this, you'll learn a lot about the history of computers. Thanks a lot for its author for this deep work on these not enough known subjects!
Press | Media | Reviews
Reports, interviews, reviews and podcasts on our publications, including Retro Gamer 🇬🇧🇩🇪, Skrolli 🇫🇮, Custom PC Mag 🇬🇧, Retrokomp 🇵🇱, Videospielgeschichten 🇩🇪, Pixelnostalgie 🇩🇪, RetroManiac 🇪🇸, Return 🇩🇪, Männerquatsch 🇩🇪, ST-Computer 🇩🇪, RetrogamesMaster 🇬🇧, RVG 🇬🇧 …
Games | History | Design
We ❤️ to uncover the backstories of computer and video games and put them into a larger context. Each of our books deals with different timelines and connects the past with the future. 👾 At the same time, we create a highly visual reading experience that bundles information and helps you fully immerse yourself in the exciting era of home computing. 💾