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1994–1997: The Atari ST and The Creative People vol. 3. In the virtual realm of high-tech pixel worlds. Falcon, Jaguar, 64-bit – it all sounded so good. Former Atari ST specialists want to show their skills. Was it too little, too late? The demoscene on the threshold of a profession, caught in the maelstrom of a sinking computer games industry.

  • Hardback Edition + free PDF
  • Offset printing + Sewn binding
  • 230 × 170 mm landscape format
  • Book in Atari 12" screen size
  • 400 pages of Atari history
  • 135g/m² semi-matt paper
  • Fine raster print, vivid colours
  • More than 35 Falcon demos exposed
  • Interview Special with a special backer
  • Eclipse games on the Atari Jaguar
  • Jaguar sale history
  • 45-pages Interview appendix
  • Comparison tables for the Jaguar and Falcon
  • Falcon games in focus
  • Falcon demos in detail
  • Atari ST scene of the mid 90s
  • Tech discussion on 64-bit
  • The Last Days of Atari Corp.
  • Homebrew games

With a Foreword by Marc Rosocha, founder of Eclipse Software. Rosocha was one of the first 16-bit entrepreneurs in Germany to benefit from his demoscene experience. He started his career at Thalion. But only with Eclipse did he work independently and developed one of the key games for the Atari Jaguar: Iron Soldier.

There is a new spirit of optimism in Silicon Valley. With the Jaguar console Atari feels invincible again. This not only attracts machine language experts from the digital underground, many software houses also believe in a new beginning in Sunnyvale. While coding wizards from the scene stick to the Falcon, small ST/E programming teams mobilize their 68000 expertise for the ever faster games market. Eclipse orientates towards the US, shaping the 64-bit market more aggressively while the former Thalion team gathers for another role-playing epic at Blue Byte. The experience of the demoscene holds the creative conspiracy together and the lust for “the impossible” continues. Learn more about the unstable times of the late 90s and their freaky development teams. Atari Falcon and Amiga 1200 now fight for the attention of a dying home computing community. All against DOS. It’s a clash of all computer scenes and the awakening of a new growing creative community. From now on, clubs take over the organization of computer fairs and homebrew developers work on missing software and hardware: even on a new generation of TOS-compatible computers.

Memories of Makers from Synergy, Pixel Twins, New Beat, The Independent, New Trend, Cream, T.O.Y.S., Inter Development, DNT-Crew, Dune, Aura, Animal Mine, ACF Design Team, Reservoir Gods, Running Design Team, STAX, Anvil-Soft, NPG Design, Mystic Bytes, Checkpoint, Therapy, Holocaust, Digital Chaos, No Limit Coding, The Sirius Cybernetics Corp., Avena, The Naughty Bytes, EKO, Exa, Dead Hackers Society, and many more ...

With Steven Tattersall (Tat), András Kavalecz (Carnera), Armin Hierstetter, Arnoud Kinderman, Richard Karsmakers (Cronos), Leon O’ Reilly (Mr. Pink), Joris de Man (Scavenger), Frank Seemann (Tao), Daniel Hedberg (Daniel), Kay Tennemann (Agent -t-), Hagen Deike (Samurai), Pierre Terdiman (Zappy), Olivier Nallet (Shen Technologies), Oskar Burman (Unique Software Development), Stéphane Perez (Strider), Sébastien Larnac (ST Survivor), Jan F. Daldrup (Nemo/Milhouse), Ralf Zenker (Anvil Soft), Christian Pick (Lucky ST), Matthias Böck (Matt), Kai Jourdan (Questor), Michael Opel (Mike), Stefan Benz (Lotek Style), Torsten Keltsch (mOdmate), Marc Rosocha ...

Demo classics: Are You Experienced?, Built in Obsolescence, Dream Dimension, EKO System, Japtro, Joint Venture, Lost Blubb, Obnoxious, Sonolumineszenz, Synergy Megademo and more ...

Game classics: Iron Soldier, Iron Soldier 2, Albion, Crown of Creation 3D, Obsession, Running, Substation, Stardust, Super Burnout, The Apprentice.

RETURN OF THE BORDERS goes back in time when “64-bit” sounds like an irresistible promise to a digital future. Home computers, however, were left on the sidetrack. Are the creatives ready to invest again? Even in Atari’s future? The 3rd tome plunges into the darkest era of the Atari Corporation. The scene is broken and looking for its niche in an already dead games market.


Paper and Passion

Included products

Book + PDF, bookmark


~170 × 230 mm

Production quality

Hardback edition, reliable binding, UV-stable offset printing, protected pages

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Customer Reviews

Based on 1 review
Michael Brooke
Loved the book and the series

Marco has created a brilliant trilogy with these three books. Very good reading and I will read them again in the future, great information and excellent artworks.

If there was one thing I would ask for next time it would be going into even more detail about how some of the cool sprite and colour tricks were achieved as I was always fascinated by the coders getting some many extra colours and sprites out of the humble ST(E).

Capture the spirit of the ’80s gaming industry

CRACKERS takes a bold look into the valleys of the floppy disk trade in Europe. US game production cast its shadow ahead and a game began that not only the illegal scene used to its advantage.

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