Micro Machines: The CPC’s Three-Way Graphics Trade-Off

Micro Machines: The CPC’s Three-Way Graphics Trade-Off

Microzeit Publishing

The Amstrad CPC offered three standard graphics modes, trading horizontal detail for colour. Mode 0 displayed 160 × 200 pixels in 16 colours; Mode 1 provided 320 × 200 in four; Mode 2 reached 640 × 200 in two.

The useful detail is that the standard display contains the same 16,000 bytes of pixel data in each case. Two, four or eight pixels fit into a byte, depending on the mode.

Colours were selected from a 27-colour palette. The choice was therefore about the artwork: broad multicoloured shapes, finer four-colour graphics or sharply defined monochrome detail. More horizontal pixels did not automatically mean a better-looking game.


Recommended reading: Explore the early European games industry and the C64 market alongside competitors such as the Amstrad CPC in REDO FROM START (Canada & Europe).

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