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REDO FROM START (USA & Japan)

REDO FROM START (USA & Japan)

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THE STORY

1982–1985: How the COMMODORE 64 conquered the home computer industry

How did the Commodore 64 become one of the defining computers of the 1980s? The people who were there tell the story themselves. Developers, publishers, marketers and software pioneers recall their first steps in the games industry and reveal how a new generation of computer entertainment took shape.

Across two volumes, 64 previously unpublished interviews explore the pioneering scenes of the USA and Japan (Volume 1) and Canada and Europe (Volume 2).

Commodore pioneers revisited

REDO FROM START is the debut work of Italian researcher Andrea Pachetti, who spent ten years tracking down the programmers, designers, entrepreneurs and publishers who helped shape this extraordinary period in computing history.

The story is introduced by John Romero and Chris Crawford – two influential figures in the games industry, with Crawford also known as the founder of the Game Developers Conference (GDC).

The developers’ vision in pixels

The interviews are accompanied by richly illustrated features examining the companies, technology and creative ideas behind the emerging computer games industry.

Pioneers including Paul Norman (Aztec Challenge, Forbidden Forest), Jeff Bruette (Wizard of Wor), David Crane (Ghostbusters, Decathlon), Dane Bigham (Lode Runner, Choplifter) and David S. Maynard (Worms) describe the challenges they faced, the ideas they pursued and the work that helped transform the Commodore 64 into an outstanding games machine.

IT engineers and game makers

This was an industry without an established rulebook.

New companies appeared, young programmers experimented with unfamiliar hardware, cassettes hissed into life and floppy drives rattled across bedrooms and offices.

At Commodore, efforts were under way to build a compelling software library and bring arcade-style experiences into the home. At the same time, independent developers and entrepreneurs began exploring the remarkable possibilities offered by Commodore’s machines. Their games, conversions and pixel worlds would go on to become enduring classics.

Industry profiles and “More Bytes”

Every interview is complemented by a dedicated industry profile charting the most important games, products and stages of each contributor’s career.

What came before? Which projects mattered most? And where did their careers lead afterwards?

Dedicated tables provide a concise overview, while the book’s “More Bytes” navigation system connects related features, articles and reading recommendations for anyone wishing to explore the story in greater depth.

Back to the origins of the C64

REDO FROM START returns to the years when Commodore repeatedly changed the home computer market with the PET 2001, VIC-20 and Commodore 64.

Eyewitness accounts, rare images and carefully researched background features capture the optimism, experimentation and entrepreneurial spirit of the early 1980s.

With around 800 images, numerous profiles and extensive editorial content, REDO FROM START is both a visual journey through the birth of the C64 era and an in-depth reference work for enthusiasts of computer history.

PEOPLE & FEATURES

Conversations with industry veterans

Andrew Kaluzniacki, Bruce Robinson, Chris Crawford, Chris Warling, Chuck Benton, Dane Bigham, David Crane, David Lundberg, David Martin, David S. Maynard, Douglas Carlston, Harry Briley, Hitoshi Suzuki, Jeff Bruette, Jerry W. Jewell, John Marvin, John Romero, Judy Braddick, Ken Madell, Ken Williams, Louis Ewens, Michael Crick, Michael J. Hanson, Mike Blackman, Mike Wacker, Paul Norman, Peter Filiberti, Randall Lockwood, Robert Leff, Satoshi Matsuoka, Scott C. Berk, Steve Hales, Steve Penners, Steven Sidley and Yash Terakura.

Commodore games in focus

Wizard of Wor, Gorf, Solar Fox, International Tennis, Jupiter Lander, Pitfall!, Ghostbusters, Decathlon, Novablast, Whistler’s Brother, Where in the World Is Carmen Sandiego?, Lode Runner, Choplifter, Frogger, B.C.’s Quest for Tires, Softporn Adventure, Repton, Worms?, M.U.L.E., Seven Cities of Gold, Silicon Warrior, Lunar Outpost, Caverns of Khafka, Aztec Challenge, Forbidden Forest, Beyond Forbidden Forest, FrogMaster, HesGames, Indiana Jones and the Lost Kingdom, Visible Solar System, Cosmic Life, Fort Apocalypse, DragonHawk, Fax, Escape MCP, Bets, Godzilla!, Labyrinth, Speed Racer, Slalom!, Waterline, Grave Robbers, Adventure Pack, Oil Wells, Jawbreaker and many more…

A wealth of classic 8-bit publishers

Activision, Briley Software, Brøderbund, Comm*Data, Commodore Business Machines, Commodore Japan Limited, COSMI, Cyberia, Electronic Arts, Epyx, HAL Laboratory, Lucasfilm Games, HESware, Mindscape, Sierra On-Line, Sirius Software, Softsel, Spinnaker, Synapse, T&F Software, The Code Works, Tronix, United Microware Industries (UMI), Victory Software and many more…

EDITION DETAILS

ENGLISH-LANGUAGE HARDBACK EDITION

  • 384 full-colour pages
  • 168 × 230 mm portrait format
  • High-quality offset printing
  • 130 gsm Amber Graphic paper
  • Pantone metallic ink
  • C64 colour reference guide
  • Made in Germany

DELIVERY

Hardback book
Digital PDF edition
Ribbon bookmark

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